Devil World has the fantastic distinction of being the only Shigeru Miyamoto designed game never released in the States. Chalk it up to Nintendo of America’s paranoia during the Reagan era. They reasoned that the sight of crosses, Bibles and a dancing blue Satan in a “children’s” arcade game would invoke the ire of millions of conservative Christian parents. The sad part is, NoA was probably right. Devil World released in 1984 in Japan for the Famicom, and would have likely been a launch or near-launch title for the NES in 1985. At that time, the US seemed to no longer have interest in console games. If Nintendo was going to have a successful launch, they needed as much public support as they could get. Even though Devil World is an innocuous Pac-Man interpretation, it behooved the company to tread lightly in America.
To-do list: 1) Eat pellets. 2) Destroy works of Satan.
In Devil World, you control Tamagon, a green dragon who, for one reason or another, decides to go after the devil himself. There are two mazes per round. In the first, you collect large crosses in order to gather all of the pellets scattered around the maze. Without the cross in hand, you can neither collect the pellets nor protect yourself from the pink dragons. In the second maze, you gather a Bible located in each corner of the screen. The Bibles are used to seal up a large skull-emblazoned square in the center of the maze. Once you do this, the devil ceases his dancing, turns into a bat, and flies off. This is followed by a bonus round where you collect pamphlets (called “Bonus Boxes,” but they look like tracts to me) for points. Each stage is essentially the same, and as far as I know, the stages will repeat themselves until you lose all of your lives.
Make that square skull box as holy as possible.
What distinguishes Devil World from Pac-Man is how the devil literally moves the screen. While you’re trying to collect all the pellets or Bibles, the screen moves up, down, left or right, depending upon the direction the devil’s pointing. The constant movement is disorienting at first, but as you go about your business, you start to pick up the rhythm. Note: the screen can and will squash poor righteous Tamagon, and the scrolling speeds up the deeper you get into the game.
Is Tamagon his actual Christian name or…
Devil World isn’t worth the inevitable backlash Nintendo would have received for releasing it in the States. Still, for what it’s worth, the game doesn’t promote Satanism in any way. If anything, it promotes the goodness of Christian iconography. The idea that crosses and Bibles put an end to the devil’s antics is far more generous to the Christian faith than, say, any Wisdom Tree game. Devil World is certainly more intriguing as a historical footnote than a game (it’s solid B-tier Nintendo), but anyone who wants to delve deeper into Nintendo’s Japan-only works should give it a look.